We offer to you different weapons in different situations for more adrenalin!
If you want to acquire Clay Pigeon Shooting experience to a cheap price...
If you want to shoot helium balloons while flying with tandem glider...
If you like to shoot bottles and other targets in the forest with gun...
If you like ARCHERY or ARBALEST shooting...
You are welcome!
We can give you many interesting moments while you join with us in Bulgaria!
PAINTBALL RULES:
1.A minimum of one person is designated as the Referee for each Paintball game. The Referee will be the one who starts the game, stops the game for paint checks, decides the issues that may arise and who ends the game. The Referee should have a whistle for signaling the start, stopping and ending of the game. As with all games, it does not pay to contradict the decisions of the referee, decisions by referees and judges are final and unarguable.
2. A player is out of the game if he is hit by a marking pellet (paintball) and it breaks on him, this includes his clothing, gun or equipment. It doesn't matter whether the player is shot by a opposing player or a teammate (friendly fire). When a player is marked she/he is to immediately call themselves "OUT or DEADMAN". She/he must then hold their gun over their head, continue to call out "OUT or DEADMAN" and leave the playing field by the shortest and safest route.
3. A player is not considered out of the game if she/he is struck by a marking pellet (paintball) and it does not break. A player is not considered out of the game if she/he is struck by a splatter from a marking pellet (paintball). Splatter is considered to be the spray or fragments from a marking pellet that has broken on an object such as a tree, bush or rock etc., close to the player. If a player calls herself/himself "OUT or DEADMAN", because they think that they have been hit by a marking pellet (paintball), she/he is immediately out of the game and must leave the playing field by the shortest and safest route. Even if the player discovers that they were not hit, after they make the call their out, and must leave the playing field at once.
4. If two or more players mark each other simultaneously, all must be eliminated. A referee will decide who is to be eliminated when two or more players are marked
5. If there is question as to whether a player has been marked, call for a "Paint Check", that's what the referee is for. When a Paint Check is called the game comes to a stop, all players remain where they are at until the referee clears the problem and restarts the game. Note also that during a Paint Check all players remain where they are when the Paint Check was called and by leaving that position during a Paint Check they can be called out by the referee or by a player reporting their movement to the referee.
6. Predetermine the length of the game. Most games run 30 to 60 minutes, with 45 minutes being the average. The Referee will be the one who keeps track of the time. By setting time limits you make for a more aggressive game. If no one wins, who cares, go on to the next game and try some new strategy. Have Rest periods between games. Predetermine their length and have the referee keep track of the time. The Rest Periods allow the players to refresh themselves, to talk over the game that they have just played, to reload ammunition and Co2 gas, and to clean or repair equipment.
7. If the game is a flag game, only one player is permitted to guard the flag at the station. If the guardian gets eliminated from the game, s/he leaves the flag at the point where s/he got shot.
8. A player is not allowed to move together with the barricades.
9. Whether "Dead Man Walking - DMW" is allowed or not needs to be predetermined by the teams. DMW is when a player, although not hit, walks alongside players who got shot and are walking out of the game field. This deception gives him/her the advantage to change his/her shelter or to get nearer to the rivals.
10. "Dead Man Silent" is when a player gots hit and walks out of the field. During this walk s/he is not allowed to speak to any of the players. A marked player is to walk out of the field and to report immediately to the referee for a paint check.
11. All paintballs used at the tournament must be purchased from the referee. No carry-on paintballs allowed. The game does not stop during this interaction. The referee leaves the paintballs to the player and walks away. The player runs the risk of getting hit while purchasing the paintballs.
12. Paintballs purchased cannot be reimbursed.
13. Every team has a captain. At the meeting, captains will receive any final instructions and written notice of rules. After the game, captains of both teams attend the calculation of the points done by the referee.
14. Team captains have to waive to the referee, in order for the game to begin. The referee blows the whistle and the game commences officially.
15. Set up the Boundaries of the playing field. Be sure that all players and the referee's) understand where they're located. The rules are: During the playing of a game, any player's) caught outside of the boundaries is/are out of the current game and are to leave the play field area at once. Any and all shots fired from outside the Boundaries do not count. No leaving and returning to the playing field during a game. Once your outside the Boundaries your out of the game. Only the game players and the Referee(s) are allowed on the playing field during the playing of a game. If an unauthorized person enters the playing field the game is to come to an immediate stop until that person leaves the playing field. Set up the field Boundaries so that any stray flying marking pellets (paintballs) do not strike any other persons personal property, such as houses, cars, etc.
16. A team will be disqualified if any player enters or attempts to enter a playing field for a game without having signed a waiver.
FAQ:
1. How Many Shots Can I Get Off My Tank?
The number of shots per tank is dependent upon two main factors: the gun itself and how fine tuned the air system is. Generally speaking, high performance guns such as Mags, Cockers and the new electronic guns will provide more shots per tank than the blow-back Tippmann's and Spyders. Shots per tank will even vary on the same type of gun depending upon how the gun is setup. The table below should be used as a general guide for determining shots per tank. Please remember - your mileage may vary.
CO2 | HPA 3000 | HPA 4500 | |||
Tank Size | Shots | Tank Size | Shots | Tank Size | Shots |
7 Oz | 300-400 | 44cc | 400-500 | 44cc | 600-700 |
9 Oz | 400-450 | 53cc | 600-700 | 53cc | 800-900 |
12 Oz | 500-700 | 68cc | 800-900 | 68cc | 1200-1400 |
20 Oz | 1200+ | 114cc | 1250-1500 | 114cc | 1500-2000 |
2. List of commonly used terms in paintball
Term | Definition |
12g | 12 gram CO2 "powerlets" used for many years in pellet rifles. Powered the early paintball guns. |
APG | Action Pursuit Games--a paintball magazine |
Anti-Siphon | A special bulk CO2 tank designed to prevent the gun from sucking liquid. |
Barrel Plug | A plug that goes in the business end of the marker's muzzle. It prevents projectiles from accidentally leaving the gun. |
Bottom Line | Usually refers to the local of the CO2 tank on the bottom rear portion of the marker's pistol grip. Desired since it makes siting the gun with a mask on much easier. |
Bunker (noun) | An object or embankment on the field that a player uses for cover. |
Bunker (verb) | To charge a bunker and eliminate, a close range, any players hiding behind it. |
CA | Constant Air--allows marker to use bulk CO2 tanks rather than 12 gram. |
Chronograph | A device used to measure the velocity (speed) of a paintball coming out of a barrel. The safe maximum speed of a paintball is 300 feet per second. |
CO2 | Carbon Dioxide--compressed gas used to power markers. |
Feeder | A larger "hopper" which holds paintball pellets, feeding them into the gun through its bottom. |
Feeder Agitator | An electronic device which is located at the base of the feeder. The agitator insures that balls feed through the bottom of the feeder and do not "clog" up. Often used on very smooth firing guns like the AutoMag or AutoCocker since these guns "shake" very little. Can also obsolete a Power Feeder since it insures that a pellet will always be available to the gun. |
FPS | Feet per second. The measurement of speed at which the paintball travels. 300 fps is the maximum velocity a paintball may travel safely. |
Harness or Fanny Pack | Belt/harness system for carrying loaders of paint so that a player may reload their feeder/hopper on the field during play. |
HPA or Compressed Air | High pressure compressed air (3000 to 4500 psi) is usually used instead of CO2 in tournament paintball. The use of HPA requires specialized high pressure tanks and regulators which lower the output pressure to what the paintguns can handle. |
IPPA | International Paintball Players Association Although this organization has disbanded. |
KotL | The Keeper of the List. See the |
PSI | PSI stands for Pounds Per Square Inch and is a measurement of pressure. |
Remote | Hoses and fittings which allow the bulk CO2 tank to be detached from the manufacture's intended location on the gun, then located elsewhere (e.g. on the player's hip). |
Siphon Bottle | A special CO2 talk designed to suck liquid into the gun. |
Speedball | Speedball is a game played on small fields with little natural cover. Bunkers usually consist of wooden pallets, tires or other man-made barricades. Speedball fields are designed to allow spectators to see the action. The first speedball field was set up at SC Village in Corona, CA. |
Squeegie | A device used to clean paint from the barrel of a marker |
Squid | A new player, also known as a newbie, not a positive term. |
Squid Basher | A semi-experienced player who plays very agressively against new players to the point of ruining their first game. |
TIP# | Team Internet |
3. What are some of the STUPIDEST things I could do on the the field?
* Taking your goggles (mask) off on the field.
* Using already been fired paint from the ground (didn't break)
* At the beginning, when you team charges up so far, you run a little too far.
* Shooting at your own team
* Wondering off by yourself
* After being marked out, and walking out of field, walking thru a fire fight.
* Retreating back, leaving your partner by himself OR herself
* Start the came with a half a load of paintballs
* Shooting the refs
* Being too scared to be agressive
* Starting on an empty CO2
4. What are some of the SMARTEST things I could do on the field?
* Filling up your hopper till it's full before starting another game.
* Communicating w/ your team.
* Using your ammo only when you need to.
* Check to make sure you're out before leaving the field (maybe the ball(s) didn't break.
* Being aggressive.
* Making sure that your speed is closer to 280 fps (feet per second) rather than 150 fps.
* Help eachother out.
* Don't be a wiper!! **A WIPER is a person who was shot, marked out, but wipes off the paint so he/she can continue to play in the game! THAT'S CHEATING!!!!!
* Don't be one of those people who are marked out, but stand out by the sidelines and tell their teammates the location of the other team.
* Don't be STUPID!!!
5. What are some of the WORST things that could happen to me?
* Getting shot right where it counts..
* Getting hit in the ear
* Getting hit in the neck
* Getting hit on any part of your hand
* Getting hit on your gun. (CHEAP SHOT!!)
* Getting hit by friendly fire! (Even worse if they did it on purpose!!)
* Falling down while running
* Running out of ammo
* Ball breaking in your HOPPER
* Ball breaking in your barrel
Note: Getting hit on places like the hand ear, or other soft parts of the body isn't a problem if you are well protected (wear a cup, goggles with a full mask, and gloves).
6. What is paintball?
It's a sport in which a bunch of adults (loosely defined) go out in the woods and relive our childhood by playing capture the flag. Only, in this game each player has a gun that fires gelatin capsules filled with a water-soluble marking dye. If you're shot and marked, you're out of the game and have to wait until the next one starts. The most common variation is two teams at opposite ends of a 5+ acre section of terrain, each with a flag hung at 'home base.' The object is to go get the other team's flag and bring it back to your base. When you encounter people on the other team, you try to tag them out before they get you. Pretty simple and lots of fun.
7. Is it safe?
Like all action sports (football, basket ball, etc.) paintball is very dangerous unless adequate protection is worn and safety rules understood and followed.
Most paintball guns shoot a 68 caliber paint pellet. The pellet is a thin plastic shell filled with a water soluble paint. Guns shoot the pellets at a speed of 200 to 300 feet per second. Since the paint pellets are fairly light (only weighing a few grams each), they have little momentum while in flight, and thus are not lethal like the heavy lead projectiles fired from conventional firearms.
In addition to using a non-lethal projectile, paintball players *always* wear protective goggles to protect their eyes and usually wear masks covering the rest of their face as well.
Safety is highly stressed at most fields. Many fields require goggles be worn at all times unless in designated areas. Many fields also require that barrel plugs (plastic inserts that prevent projectiles from leaving your gun's barrel) be used while players are in certain areas. Ignoring safety is a good way to get yourself ejected from a field.
8. Doesn't it hurt when you get shot?
The paint pellets break open upon impact, and generally cause very little pain. What pain is experienced is more of a stinging sensation from the pellet's impact against the skin or through clothing. In my experience, the stinging pain goes away after a few seconds. Of course, the closer you are to the muzzle of the gun, the higher the velocity of the pellet when it hits you. Thus, more pain may be experienced when shot at close range rather than farther away.
In general, one can count on coming off the field with a few welts from paintball impacts, but your most annoying injuries are more likely to be scrapes and bruises from the local terrain.
9. Do I have to be on a team?
You don't have to have an organized team or go to an organized field in order to play. If you have some paintball guns, paintball goggles, and a few friends, you can simply get together and shoot at each other.
Most commercial fields allow walk-on games, where anybody can show up and play.
10. How can I play?
Almost all paintball 'fields' rent guns and welcome new players. Fields can be found using yellow pages (look under 'Firearms' or 'Sports Equipment'), local newspapers, or ads in a number of the paintball magazines.
11. What kind of Paintball Field should I look for?
For the first few games you should play on a well organized field. Size is not the best way to judge the field. The things to watch for are the number of referees on the field for each game and the explanation of the rules. The rules of safety and specific rules for the field/game should be clearly stated by a referee before anyone steps foot on the field to play. There should also be a sufficient number of referees for the number of players, one referee can not handle a field with fifty people on it. If these conditions are not met, you should seriously consider waiting for your first day until you find a field better suited to a beginner.
12. How much does it cost to play?
The average field in North America will cost approximately $15-25+ for 1 day rental of goggles, gun and some, usually 30, paintballs. Extra paintballs are usually 10 cents or less each. Better guns and facemasks are usually available at an additional cost.
A beginner should plan on using 100-200 paintballs for the first few days with rental guns.
A day of play is usually 9:00am to 3:30 pm.
If you start playing regularly and would like to have your own equipment, you have several options open to you. Buying a used pump action gun and a new pair of goggles is a good start. You can buy a used pump for $50 to $150. You can buy an entry level semi-automatic for $100 to $300. A new pair of goggles might cost $20 to $40. Buying yourself a new pair of goggles designed specifically for paintball is a must.
Paint costs about $.03 to $.04 per pellet. You may go through several hundred pellets of paint over the course of a single day, so this cost should be a long term consideration. Depending on the type of gun you're using, the cost of CO2 should also be a long term consideration. If you're using a 12-gram gun (see list of terms, below) you can buy disposable 12-gram "powerlets" at your local sporting goods store for a few dollars a pack. If you're using a constant air tank, you should be able to get it refilled at your local paintball shop or field for about $3-$5, depending on its size.
13. What do I need to bring?
The field owner may not supply food or have facilities where food can be bought so a lunch and snacks should be brought just in case.
Bring water, lots of water.
Bring old, sturdy, dark clothes and shoes or boots with some sort of ankle support.
14. What safety equipment do I need?
The minimum safety equipment necessary is goggles, facemask with ear and throat protection, and, for men, a protective cup.
15. How can I play safe?
* Do not shoot animals or wildlife.
* Do not fire your paintgun anywhere except on the field during the game or in the designated chronograph area/shooting range.
* Inspect the lens of your goggles for cracks or signs of weakness.
* Make sure your mask is well seated and will not come off during the game.
* Make sure the velocity of your paintgun is below 300 feet per second.
* Always assume the gun is loaded; even if you know otherwise.
* Always assume safety devices won't work.
* Unload the gun when not in use.
* Upon receiving or retrieving a gun check if it's loaded.
* Anytime you are carrying a paintgun in a 'safe zone' such as the parking lot or staging area where people are not wearing goggles, you MUST have a barrel plug in the barrel.
* Know the rules of the game and abide by them.
* Never remove facemasks or goggles while on the field.
* Do not play when very tired or hungry. Bring food or money to buy food from field. Most injuries occur at the end of the day when players are exhausted.
* NEVER look down the barrel. Not even with protection. If barrel needs checking remove from the gun and check. If the barrel cannot be removed, disconnect all CO2/CA equipment, test fire the gun downrange until no more gas is left in the gun, clear the breech or ball loading area, and then, carefully and while wearing goggles, glance down the barrel.
* Notify the field owner or manager of any medical conditions, allergies etc.
16. Do I need to be physically fit to play?
* Not really, but it will help. As with all strenuous exercise participants should stretch and warm up before playing. Since typical games require quick sprints followed by a rest having good an-aerobic fitness is beneficial.
* Players should gauge their play to their level of fitness.
* All players in poor physical condition or with physically limiting conditions should consult a physician before playing.
* Proper footwear is very important. Some players find that lightweight canvas topped army boots or leather workboots protect feet and ankles in the woods. Other players prefer the support that sneakers give as paintball does involve running. Personal preferences vary, but footwear should not be overlooked.
17. Can I get the paint out of my clothes?
Paint is water soluble and should wash out as normal.
PHOTO GALLERY
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